3D rendered bedroom office

Categories 3D design, Major Build

After many years of small projects, I finally have a master plan! And making this 3D rendered bedroom office is the first step…

This bedroom office is a concept room I made to test out what I had learned in the last months. Isn’t it cute in pink?

The wall color is sampled from Jotuns MYK 2588

I also rendered the room in a dark color. I think this is the color I would actually be awesome for my living room.

The wall color is sampled from Jotuns Industrial Blue 5455

The story

Learning 3D modeling and photorealistic rendering is part of my master plan to design and sell furniture from my own website. My brother is an awesome carpenter, but he lacks a steady stream of projects, so my plan is to make a webshop that can potentially give him some extra work. (check out my brothers work here: website link)

Before I get to my goal, there are quite a few steps I have to take. I have to design a few products, make a brand identity, make rendered scenes for all of the products, design the landing page and webshop and do some marketing. But if there is simply one person out there that appreciates my design, and wants it their home, it will all be worth it <3

But I had a problem….. I did not know how to set up a scene in 3D and make a photorealistic render…

I designed plenty of stuff in technical 3D modeling suites such as Fusion 360, but this software is not suited to set up entire rooms and make nice photorealistic images. So after considering all the big 3D suites, my choice fell on learning Blender. Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. However, its known for having a steep learning curve. But I feel this is solved by the sheer amount of high-quality tutorials out there.

Step 1 – Let’s do tutorials

My main objective is to put stuff I design in my technical 3D software suites into rooms, and then make photorealistic renders. Making of such rooms, and rendering them is apparently called ArchViz in the 3D industry. Luckily for me, this is a very popular use of 3D design, and there are a plethora of courses to choose from. Both free and paid.

I have taken a look at several tutorials in the last few months, and I recommend these ones:

Blender Guru Blender Tutorial: Architectural Interior (Link)

This good tutorial on youtube that covers the most basic aspects of architectural visualization. Instead of making the bathroom as shown in the tutorial, I made this a mountain office. However, after completing this course I did not feel comfortable with modeling and rendering. And overall I felt a bit foreign in Blender. So this course is a good introductory course to build up motivation and basic knowledge but is not enough on its own.

Plurasight – Blender Fundamentals (Link)

This is a course that will walk you through every step of creating an awesome looking drone spaceship, from the ground up. You’ll cover the fundamentals of navigating and modeling in Blender, along with texturing, rigging, animating, lighting, and rendering. The focus is mainly on modeling, which is exactly what I needed. In fact, you actually have to model every single component on the entire ship from scratch. This is my final render from this tutorial. Overall a great course 8/10. However, it is not free since its only on Plurasight. And the texturing part of the tutorial is a bit lacking, as you only apply a ready-made texture to the model.

Introduction to Rendering with Cycles in Blender (Link)

This course gives an introductory look at Blender’s more than good enough cycles rendering engine. The focus is on materials, lighting, and rendering settings. Perfect get a more robust understanding of rendering. This is my final render from the course. All of the assets and materials are shown on the photo was supplied by the tutorial. This tutorial does not cover the awesome new “Principled BSDF” shader (but that part you can learn here).

Step 2 – Let’s make a concept room

After those courses, I felt ready for the challenge to test my skills. I decided to make a test office, as it is relevant for the website I’m planning to make.

I started by making four walls, a ceiling, a floor, and floor moldings. To make the room quickly, I use the Blender add-on: Archimesh (link). It’s an awesome add-on that automatically creates the geometry of the rooms based on some simple input.

I forgot to take screenshots of the empty room. But here you can see an empty guy standing on an empty desk in an almost empty room…

Next, I imported the 3D model of my current desk into the scene. The keyboard is from the Cycles tutorial above, and the mouse I found for free on Blendswap.com (link). I did not find any suitable screens for free, so I modeled them myself.

As you can see, the desk in the scene above is actually my daily desk.

Then I changed out the keyboard for a mechanical one (Link) and modeled three picture frames that I filled with awesome Overwatch sketches (I could not find the original source, but thank you, unsung hero!). But the scene was a bit dark. It seems that the lights from the window were not enough alone to illuminate the scene.

To brighten the scene, I modeled a simple lamp in an effort to make some dramatic lightning to put some focus on the desk. The chair is from Blendswap (link)

In the end, I solved the dark scene two in two ways:

  1. I added a second window on the back wall, so I could get more external lighting from the outside into the interior scene.
  2. I simply adjusted the exposure of the render.

The assets such as the bed, plant, clock, carpet, and robot vacuum cleaner is free from chocofur.com.

As a final effort before I finished the project, I brightened the room with a lighter color. This helped a lot with the brightness of the scene, as it was easier for the light from the windows to bounce around before it was absorbed. To fit the look of the new color, I replaced the old desk with a new simple desk I made. Notice I also changed the color of the chairs wooden legs to match the table ^-^

By the way, this is how the scene looks in Blender before it is rendered.

For those interested, this was my settings for the final renders:

Step 3 – Sharing is caring

This is my first project, and the next step is to make a proper scene for my furniture. So i will not continue to perfect this scene, as i feel i have learned enough to try and make what i have envisioned for my first product. However, i like to share what i have made, so feel free to download the file linked below and use it however you want.

Download blender project file

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